DevProAudio REVERSIDE v1.0.0 VST3 AU CLAP

By | July 29, 2026

DevProAudio REVERSIDE v1.0.0 VST3 AU CLAP

DevProAudio REVERSIDE v1.0.0 VST3 AU CLAP

REVERSIDE is a versatile dual-engine fully algorithmic reverb with a geometry-driven 3D positioning and spatialisation system. It combines independent Early Reflections and Late Reflections engines, so you can shape clarity and the tail separately. Place a virtual source and listener inside a simulated space, and let the room geometry influence the directional character of both the early field and the reverb tail. Use it as a reverb and as a placement tool to build a coherent stage where multiple tracks feel like they belong to the same environment. A pitch-preserving modulation system plus per-engine stereo, filters, and EQ keep the result rich and detailed without typical pitch smear. For fast work, use the Easy page and the preset library; for deeper design, open the dedicated editing pages for reflections, position, diffusion, filters, EQ, and modulation.

Features

  • Versatile dual-engine fully algorithmic reverb with separate, highly tunable Early and Late Reflections engines.
  • Deep control over space, tone, stereo image, timing, and decay.
  • 3D positioning for placing a virtual source and listener inside a simulated acoustic space.
  • Useful for building a coherent shared space for multiple instruments in a mix.
  • Physically inspired room shaping plus familiar musical reverb controls.
  • Material/ER and Decay filter follow/match modes for linking tonal behavior across the engines.
  • 14 unique diffusion models.
  • Dedicated mini diffusers on both engines for extra density and texture.
  • Separate stereo controls for the Early and Late engines, with a special WIDE mode for the Late Reflections tail.
  • ER-to-LR send control with selectable pickup point in the Early Reflections chain.
  • Stereo shaping, filters, EQ, pitch-preserving modulation, and flexible pre-delay.
  • Automatic modes for reflection count and reverb time, derived from the geometry of the virtual space.
  • 3D processing can be switched separately for the direct path, Early Reflections, and Late Reflections, with selectable quality modes.
  • Extended tail envelope mode for creating non-exponential decay profiles, especially useful for hall simulations.
  • Two ways to control ER/LR and Dry/Wet mixing: balance-style workflow or absolute gain in dB, with automatic conversion between both views.
  • Absolute and relative room-size modes for shaping dimensions in different ways.
  • Can move from reverb into resonant, echo-like delay effects.
  • Unique reverb density control that simulates scattering through irregular, split bounces.
  • 100+ internal LFOs for animating many aspects of the algorithm while preserving harmonic detail in the tail.
  • Rich visual feedback with an interactive Position Display, dedicated Reflections and Reverb displays, and angle views for directional reflection patterns.
  • Hundreds of presets, including contributions from RumbaCodex and Nirto (NSONICS).
  • Easy page for quick adjustments and fast preset-based workflow.
  • GPU-rendered user interface that keeps more CPU available for audio DSP.
  • Localizable user interface.
  • User-adjustable UI color themes.
  • Included color theme presets.

Download link

Home page

Leave a Reply